So it was that he became squadron leader, operating of the Navy dry dock at Onkkimi C III, mission: guard the system's Stargates from pirate raids. This he did without equal, quickly racking up the number of kills on the squadron score-board in the officers club. His score was 12 after 3 raids. The next best score was 5. The squadron was 20 in number.
Wash had no choice but to report the bartender. He dissappeard. But he knew that if a raid happenned tommorow, it would mean that the source would have been correct, at least partially.
He was getting breakfast when the alarm sounded: a pirate raid incoming. He knew it meant the bartender was telling the truth, but he had no choice but to suit up, and hop in the cockpit.
After that day, however, his faith in the Alliance began to waver. He needed to know more: he sent out feelers into anything resembling an underground movement. He asked questions, too many questions. Soon governmment goons where looking into his every move, and then one day he was beaten up outside the officers club, hand-cuffed, and taken away.
When he woke up he was on a transport on the way to the Kali-Ma.
The characters in the Kali-Ma Campaign have indeed been inspired by the players favorite characters from their favorite sci-fi.
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